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Devlog
Update 8 Beta Version 1.0
September 03, 2019
by
DOA
-Finished end game boss fight Rough draft of the game complete, time for some polish before the game jam ends...
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Update 7
August 30, 2019
by
DOA
1
-Red temple added (very rough draft) -Bombs added (unlimited currently) -added new mob I want to make one more temple and a boss fight, I might keep the next temple simple as well so I can put more lo...
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Update 6
August 27, 2019
by
DOA
2
-Started on The Red Temple -Added cent pickups hidden in the grass -Added the shop to buy more HP from Development is smooth, I'm really loving the Unreal engine. I need to find a way to optimize this...
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Update 5
August 26, 2019
by
DOA
#progress
-Finished Green Temple -Add Glove item that allows player to push rocks -Added mini boss -Added temple key/door -Added AI behavior tree This is the first time I've worked with Unreal's AI behavior tre...
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Update 4
August 24, 2019
by
DOA
1
#progess
Progress has been good. Today I implemented pushable rocks and set up the blueprint on them so I can set the push count and lock push positions of the rock, giving me a lot of freedom to create pushab...
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Update 3
August 23, 2019
by
DOA
#progress
-added grass cutting -cleaned up sword swing logic -cents can be picked up -added Green Village -added start of Green Temple Still deving away on this project. I had to spend extra time trying to lear...
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Update 2
August 22, 2019
by
DOA
#progress
Got the dialog system wired up. Now I can spawn signs and make NPCs talk. The graphics are still basic with no animations but it is a working placeholder. -added dialog system -added more models -ad...
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Update 1
August 22, 2019
by
DOA
1
#progress
Added UI that reads players health and items Added hitboxes for enemies to deal damage to player Added Event for players death Added Load feature ---------------------------------------- Development h...
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Hello World
August 21, 2019
by
DOA
Hey watch where your walkin' I'm tryin to make a game over here...
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