Update 4
The Legending » Devlog
Progress has been good. Today I implemented pushable rocks and set up the blueprint on them so I can set the push count and lock push positions of the rock, giving me a lot of freedom to create pushable rock puzzles in the future.
The game has its first chest in it. I set up the chests with unique ID numbers so when a player opens a chest it will be saved to their game save file so they can't reload and abuse the chest system.
The Green Temple is under construction, it will be the games first dungeon.
Files
HTML5.zip Play in browser
Aug 24, 2019
The Legending
Short Voxel Zelda-like RPG [Prototype]
Status | Prototype |
Author | DOA |
Genre | Role Playing, Adventure |
Tags | blocks, Boss battle, Dungeon Crawler, Singleplayer, Swords, Top Down Adventure, Unreal Engine, Voxel |
Languages | English |
More posts
- Update 8 Beta Version 1.0Sep 03, 2019
- Update 7Aug 30, 2019
- Update 6Aug 27, 2019
- Update 5Aug 26, 2019
- Update 3Aug 23, 2019
- Update 2Aug 22, 2019
- Update 1Aug 22, 2019
- Hello WorldAug 21, 2019
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