Progress has been good. Today I implemented pushable rocks and set up the blueprint on them so I can set the push count and lock push positions of the rock, giving me a lot of freedom to create pushable rock puzzles in the future.
The game has its first chest in it. I set up the chests with unique ID numbers so when a player opens a chest it will be saved to their game save file so they can't reload and abuse the chest system.
The Green Temple is under construction, it will be the games first dungeon.
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